Seymour Papert, author of Mindstorms: Children, Computers, and Powerful Ideas, would relish in the fact that coding and robotics in education were even topics up for discussion today! Papert wholeheartedly believed that allowing children to use coding, especially while learning mathematical concepts, making mistakes, and reviewing and correcting those mistakes is the key to overcoming "mathphobia," the fear of learning math. Stanford University's Paulo Bilkenstein wrote in his article, "Seymour Papert's Legacy: Thinking About Learning, and Learning About Thinking," that Papert's work with his programming language LOGO, "convinced him [Papert] that children learned more efficiently if they could see a tangible result for their learning efforts."
Papert believed that just as we use pencils, paper, paint brushes, and crayons in our every day lives, so will we add the use of computers. As you will see from the video clip below, Papert also used robotics to enhance learning. With Lego LOGO, children are, "playing with toys in a very sophisticated way." They build with construction Lego sets then interface what they have built by programming with the LOGO computer language to add motion. Papert believed in what he called the "fundamental fact about learning: Anything is easy if you can assimilate it to your collection of models. If you can't, anything can be painfully difficulty." Most importantly, he believed that children learn that, "knowledge is a unified thing. That mathematical and scientific knowledge is not separate from their passion for toys and from things they did from when they were small children."
Watch the video clip below to see Seymour Papert discuss his beliefs on how computers and technology in the classroom will change how children are educated:
